The logic is fairly simple: I don’t give a shit what you name your player object. I don’t care how deeply you bury it in a closure. I don’t care what class you instantiate it from. At some point, you have to call .play(). And when you do, I’ll be waiting.
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// 复制数组(避免原数组被修改影响其他测试)
void merge(int arr[], int left, int mid, int right) {
--timestamps Show word-level timestamps