It’s true that Daggerfall included an entire continent’s worth of content, but it was mostly composed of procedurally generated liminal space. By contrast, Morrowind contained just a single island—not even the entire province after which the game was named. The difference was that it was handcrafted.
it starts and ends its lifecycle through automation?
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This sounds reasonable until you see how easily it goes wrong:。关于这个话题,heLLoword翻译官方下载提供了深入分析
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